Current Version

9.1.2b5 for 21.1 Stable


Ravenhearst 9.0.0 for A21.0b324

Replaced Hedge Wood Harvest with Sticks
Fixed Nail Recipe
Added Journal Questing
Fixed Food Icons
Added HD Plants
Added Zombie Tiers
Added Mining Skill Crafting
Added Mining Skill Books
Balanced Book Loot
Removed Water Filters from Traders
Balanced Trader Quest Counts
Added Multiple Backpack Icons on Map
Added Xml reloader
Removed POI Name Pop Ups and Biome Info
Added Player Storage Options
Added Yaakov's Wellness
Updated Score
Added Increased Heatmap
Added Spawn Free Terrain
Added Garbage Decor for POIs
Updated Preloader for Quicker Loading (Massive props to Redbeard for this)
Added Our Weapons to All Lootgroups
Removed Pots and Grills from Traders
Updated Improved Hordes
Fixed Sprain Kit Unlocks
Added Bowl of Honey Recipe Item Icons
Added Recipe for Bowl of Honey to Quest
Increased chance of finding bowls in food trash loot
All tires should now give rubber and chance of rim
Removed old fridge assets
Retro Fridge will now break down to Open
RH Video options and Game Options Re-enabled - Yakov
Biome Radiation and Hazmat suits now working - Redbeard
Integrated Show Remaining to Clear - Redbeard
Added Improved Hordes Horde Size option to Options - Yakov
Integrated Picked Locked Doors - Redbeard
Integrated Show Quest POI Names - Redbeard
Updated 0Score along with enabled One Block Crouch, Broadcast Craft From Containers and No Nerd Pole
Added Pallets Mod
Fixed Broken Workbench Recipe
Fixed Bees being able to scrap
Fixed Maggot Localization
Fixed Null in microwave canned pasta recipe
Fixed rotting bag icon
Added Day Name to Hud via Immersive Days
Added Template for Menu Information on Escape
Added Multiple Bdubbayah Vehicles
Fixed Trash Cans and Registers Poofing
Added Active Ingredients
Added chances for empty Recycle Bin and Registers to Spawn
Added Storage Options
Balanced Storage Sizes
Repositioned News Box
Added Tiny Armour from Redbeard
Fixed Toolbelt Numbers
Removed Respawn Backpack Button
Removed many items from traders
Added reinforced chain link fences
Adjusted Terrain Speeds
Increased resources needed for frames
Tables saw halves resources needed for frames
Cobblestone now made in cement mixer
Moved items to Table Saws and Workbenches
Added Table Saw Bonus Quest
Added Loot Timers to All Loot Containers
Added Bent Nails to Cabinets, Cupboards and Pallets
Increased chance to get honey comb
Increased chance to get tree sap from trees
Fixed frames quest ingredient counts
Adjusted Antibiotic values
Bowl of Honey cures 10
Jar of Honey cures 15
Herbal cures 20
Antibiotic cures 30
Adjusted XP Rewards for Basic Questline
Added small rewards for completing bonus quests
Reduced Concussions and Broken Limb timers from 30 minutes to 15 minutes
Removed POI Skulls Pop Up
Special zombies now do not appear until after GS 100
Water no longer gives back the jar
Added twine to new curtain blocks
Added twine to new couch blocks
Reduced cloth on both of the above
Added Oakraven Stove Collection
Changed Text on Action Skill levelling pop up
Fixed items that shouldn't be scrapping from scrapping
Adjusted Table Saw reward of nails to 50
Lowered nails overall in loot
Changed various names in Action Skills
Lowered probability of twine from 55 percent to 35 percent
Meat Stews Now Give 2 Wellness and 30 food
Removed Jars from All Expanded Food Returns
Lowered Forged Steel in Loot
Removed Testosterone from Medical Loot
Night Walker Health Slightly Increased and XP return decreased
Grease Monkey Perk Added to All Vehicle Recipes for Reduced craft costs
All pallets have had their resources reduced
Restructured Workstation Craft Perks
Added Empty Jars to Loot
Patched Spawn Near Backpack OUT - Yakov
Fixed code and models for Night Terrors - Yakov
Fixed Options for Ravenhearst Menu - Yakov
Updated Farm Quest Farm Table Wording
Fixed, Removed or Changed multiple instances in Loading Screen Tips and Journal Tips to Match current game
Added Air Drop Zombies
Fixed Small amounts of Zombies in Dig Quests
Added Plank to start kit. Not Craftable
Added Wood Club to PWB
Added Take and Replace. 10 seconds to remove from crates and barricades (door may not work) reduced time with hammers
Added Smoke and Chests to Tier 5 POIs
Increased chance of finding backpacks
Trees now drop 1 or 2 sap
Items now scale randomly by a percent based on tier. The random stat value can be .01 to .25 better
Material Selection Prevention - Redbeard
Removed Food Bloat
Reordered Food Craft Skill
Settings shall now Save on Exit - Yakov
Moved Around Some Wellness Values on Food and Drinks
Lowered health on Old Recorder
Old Recorder now gives all quests
Added additional Food Journal Quests
Removed Unneeded Medical Group in Survival Campfire
Set Trader Close Times to Always Open (Should fix Quests)
Moved Tires to Minibike Unlock
Golf Club Now Requires PWB
Added 1 Additional Water to Start Kit
Added 1 Painkiller to Start Kit
Added 2 MRE to Start Kit in Place of Survival Mix
Added Razor Barb Wire
Added Hinges and Screws to Appropriate Storage Recipes
Added Vehicle Fuel and Capacity Balancing
Increased Prob for Night Walkers to Spawn
Added 3 Craft Skill Magazines to All Classes
Axes and Shovels now have incremental wood and earth Harvest Amounts. 1 to 2.0
Removed second armor buff popup
Fixed Backpack Saving and Icons for Locked Backpack - Redbeard
Fixed No Respawn if no Bedroll is Down - Redbeard
Crafting Queue Extended to 5 slots
Book Night Stalker Adrenaline Now Unlocks All Backpack Slots At Night
Removed ZombiesNight from Blood Moons. It was full of low health zeds. Blood Moon will now spawn an infinite amount of last stage zombies until dawn.
Added Crafting Magazines to Research Desk. Crafts in 5's
Research Desk recipes craft timers increased to 260 or more
Added new zombie voices for tier 4 and 5 zombies
Increased restock days on vending machines and traders
Localized POI Names
Added Fuel Value to Zombie Barricades
Dirty Bandages Now Give Infections When Used
Added T5 Machine Guns
Added T5 Shotguns
Added Tier 5 Loot to our Makasin Chests. Guns and Ammo as Well as Hazmat Gears.
Increased All Book Loot Counts by 1
Removed Rage On/Off Option Since It is No Longer Doable
Added Magbow, a T5 Crossbow to T5 Loot
Added Craftable Working Lights to Electrician Table. Localization is not done. May never be done lol
Re-Enabled the Sprinkler System for Farming
Reduced Chances of Enemy Animal Wandering Hordes
Added Old Upgrade Paths. (Reinforced Wood/Metal Wood/Metal/Reinforced Metal/Flagstone/Bricks) Need testing and feedback
Adjusted Shamway Loot
Lowered Crawler XP
Changed RH Ore Textures to Corrugated Metal Texture
Moved Last Stand Fort to Tier 3
Added Builder Class
Added All Second Classes to Research Desk
Moved Box Truck Schematics to Tier 5 Loot
Moved Research Desk Schematic to Tier 5 Loot
Moved Ammo Press to Schematic Tier 5 Loot
Adjusted Action Skill Levelling to Slow it down Slightly
Rebalanced All Zombie XP Including Our Tiers
Halved Bleed Damage to Zombies - Redbeard
Increased Value on Glue and Duct Tape and Acid
Added Loot Probabilities for each class to Action Skills
Added Second Wheel to Mechanic
Added New Ui Menu - Redbeard
Attempted to Lower Building XP
Added New Loading Screens - Redbeard
Fixed Incorrect Unlock Info on Batons
Attempted Fix to Automatic Double Barrel Second Shot Firing.
Reduced the Amount of Quest Choices Available from 5 to 3
Added Mining Tools Books to Weapon Magazines and Construction Site Loot
Weapon Classes Now Give You 5 Crafting Skill Books To Start
Increased Salt in Food Loot
Increased Chance of Milk in Cold Food Loot
Added chance at Water Filter to Construction Crates
Fixed Zombie Dog Harvests
Lowered Dog Health to below Wolf Health (WTF)
Fixed Incorrect Mixed Tea Wellness Value
Added Hinges to Hatches
Lowered Generic Writable Storage Size
Increased Recipe on Generic Storage
Fixed Armored Chest Hitbox
Moved all Iron tier Weapon and Tool Crafts to workbench
Moved Can of Sham to Stoves and Add Empty Can to Recipe
Added Appropriate Chances for Door Knobs to Drop From Certain Doors
Added Nails and Screws to Building Repairs
Moved All Medical Items up 10 spots in Craft Skill
Added Chance of Charcoal to Ember Piles
Added Advanced Generator at Electrician 100 with 4500 watts of power and 10k fuel capacity
Moved some crafting groups around so they make sense in menus
Added Torch DLL which should save some FPS on Lights and Torches in game
Raised Prices on Tacos
Added Back The Marksman Rifle to Tier 5 Loot
Tier 5 Guns Now Scrap to Proper Gun Parts
Added "Standing at the End of the World" To Radio
Added descriptions to Tier 5 Guns
Removed Instant Sprain and Broken Limb Healing from Physician Perk
Moved Glowstick loot to common crafting
If Your Wellness Drops Below 100 you can now eat more often incrementally the lower your wellness gets - Redbeard
Added a 6th Tier of Wellness Foods that grants 6 Wellness, rearranged some foods to match the new tier
Lowered Wellness Cooldown to 30 minutes from 40 minutes
Safes are Now 10K Health
Fixed Incorrect Unlock Info for BS Forge (Level 90)
Zombies Now Trample Crops, Animals Do Not - Redbeard
Added More Options to Max Zombies Spawned Options - Redbeard
Added Plant Growing Info Shows Tiers ETC on hover
Added More Map Waypoints Icons
Added Electricity Vanilla Fixes
Added a Terrain Leveler that flattens terrain to blocks
Added Stop Fuel Waste (When Crafts Are Done Fuel Stops Consuming)
Added Lawn Mower, with mods for Crop Reseeder. Spawns in World and can be looted and harvested for parts to make lawn mower.
Added Tier 5 Ballistic Knife to T5 Loot
Added Quest Item Tracking to Missing Quests
Action Skill Books Can Now Be Read From Backpacks
Added Special Vehicle Part Harvests To Crowbars
Added Crowbar Harvests To Vehicles (Car Parts, Engine Parts)
Fixed Trader Vehicle Deco Not Giving Any Harvests. Chances to Drop Vehicle Wheels and Parts
Added Crowbars to Rare Vehicle and Tier 2 Tools Loot
Removed Corpse Harvest Buffs from Blades Causing Insane Damage Buffs to Knives
Fixed Action Skill Names to Make Sense
Fixed Crafting Skill Descriptions to Show Which Action Skill Levels Loot Probabilities
Added the following POIsrh_Wyr3d_Abbis_Ababa
rh_Wyr3d_BG_Entertainment
rh_Wyr3d_Bunker_Barn
rh_Wyr3d_Cockup_Comms
rh_Wyr3d_Last_Stand_Fort
rh_Wyr3d_LexCorp_Tower
rh_Wyr3d_Monkey_Mansion
rh_Wyr3d_Monkey_Poolhouse
rh_Wyr3d_Prepper_Bunker
rh_Joes_Place_Lunitar
rh_Zombite_zozoman
rh_Car_Compound_Lunitar
rh_greenhousehaven_SurvivorAndy

Direct Link

9.0.0

The latest version of Ravenhearst can be downloaded at this link below

Direct Link to Latest Ravenhearst






All the Worlds a Stage

The ENTIRE game is now gamestaged. Until gamestage 5, you will see slightly weaker versions of zombies in the world, helping to bridge the gap into Ravenhearst. The incredibly talented wOOkie nOOkie has enabled me the chance to gamestage every aspect of the game. Wilderness Spawns, Wandering Hordes, Biome Spawns, Night Time Spawns ALL of it is now set according to your gamestage so you wont see ferals or cops on Day 2. Not until you reach over a certain gamestage. Night Terrors do not spawn pre Gamestage 50. Gamestage tiers are as follows:


GS1 - Normal Zeds

GS50 - Tier 2

GS100 - Tier 3

This ensures you do not get overwhelmed and also that the challenge increases as your level increases

The Night Bleeds

The nights in Ravenhearst are full of disgusting creatures and terrifying sounds. Night Walkers are zombies who seek blood and are faster than a normal zombie. But fear not they disappear by morning... until you grow stronger. As your gamestage increases so do the chance that they will remain in the world!

Yakov and Redbeard's Suite of DLL Harmony Tweaks

It goes without saying that Redbeard and Yakov has been a major driving force behind Ravenhearst. They have designed a host of dll tweaks to game mechanics to increase difficulty and functionality. Here is a sampling of what They have done: 

• Anti Nerd Poling - No longer can you jump and place frames. You have to plan out your builds with ladders and other blocks now. More realistic and challenges people to come up with new ways of overcoming challenges


• Recipe Ingredient Limit Removal - Recipes can now have dozens of ingredients so we are no longer restricted to 5. If a recipe has MORE than 5 there will be an arrow below the description you can click. It will scroll through the pages of ingredients.


• Blood Moon Vehicle Disabled - Our mod introduces challenges we expect players to face. Vehicles will become disabled on Horde Night. Bicycles will still work. Think of red moon and horde night like an EMP bomb, electricity is whacked during it.

• Skill Points Bonus - You will now gain 2 Skill Points every 10 levels as a boost to your perks. You can use these points just like any other and they are automatically added. So every 10 levels you have something to look forward to!

• Gamma Limiter - This may cause some controversy but we have set a limit on Gamma to 75. The reason for this is we have noticed players jacking their gamma up so they can see in house and at night. Some of these pois were designed with shadowy dark corners in mind. A little gamma bump is ok but bumping to 100 defeats the work put in by our POI makers. This is till open to some editing and tuning.


• Trader XP Removal - You will no longer level your Player by selling items. This is a gameplay decision made by me. I want actions to count for your level not selling to traders. Other aspects of traders are the same... for now


• Shared XP Limiter - When shared party XP first released we all assumed that it would be for questing and groups who work together. Recently it is accounting for people who do not level their weapons or skills but gain levels from party XP. This has led to complaints of tough zombies and unfair gamestages. We have hardcoded the xp sharing to 200M. The reason is gamestage related. Too many undergeared, under powered players who dont go questing with their partners are getting killed by zombies at the gamestage when their skills are not ready.


• Modified Descriptions - Now the station something is crafted in and the tool you need are automatically displayed at the end of every description. Descriptions will also display the number of slots an item has.


• Airdrop Spawning - Zombies will now spawn dependent on gamestage at airdrops. You will have to fight your way to the airdrop.

• Quest Increases - You can now see more quests in the trader window and he will offer quests below the tier you are on as well.


• Loot Window Searching - Now you can search your storage inventories with the addition of a search box.


• Quest Crafting Warning - A message will display if you leave a table while crafting an item needed to complete a quest.


• Reverse Rotation - QoL addition that allows you to reverse a rotation on blocks placed using LeftShift and LeftMouseClick.


• Stash Backpack - The original stash backpack you know and love designed by wookie


• Vehicle Pickup Disable - Realistic weights on vehicles. You can no longer pick up and store your heavy vehicles. Bicycles can be picked up. Be careful while driving and prepare to dig a vehicle out if it is stuck.

• All New Game Options - You can set quest fetches to show indicators on the map, enable headshots only mode, control the size and frequency of wandering hordes, increase range zombies can see you at and enable or disable rage. These settings work on servers as well and a rh_gameoptions file is included in the Extra Files folder.


• POI Zombie Multiplier - zombies will now spawn around groups of pois, making cities dangerous. You can control the multiplier in settings 

• New Video Options - Field of view setting, show crosshairs, change the color of crosshairs or completely disable activation texts for a true clear Hud


• UI selection - RH comes packaged with several popular UI. You can choose the UI you wish to use under Video Options and restart your game. You can change your ui at any time.

Other Code Monkeys

Ravenhearst also includes other coding changes that will impact gameplay. 

•Redbeard - Ingredients will now allow you to click an ingredient in the recipe list to link you to how to make that ingredient. He has also created a fantastic transparent paper doll that pops up to let you know you have armor that needs to be repaired (below 50%).


•Spherecore is also used as is his Take and Replace, random zombie walks and disable trader protection. That's right, traders are always open but no longer are invulnerable!


Living Off The Land

Farming has received an overhaul. Farm plots are now an end game goal and allow you to grow underground. Water is required for the plots to grow. The Farm Table is where you can craft seeds from crops or from seed packs you find out in the world.


We have added back in Fertilizer, the Composter and yes Turds. Fertilizer made from the compost can be used on existing crops to increase yield. When destroyed, the crop returns to an unfertilized state, to be fertilized again.


Ground farming with a hoe has been brought back! Water will now deplete as your crops grow. You can work towards an irrigation pipe system. Irrigation will prevent water from being depleted.


Multiple new crops have been added like wheat, tomatoes, lettuce and more and these crops have been integrated into recipes new and old.

Infection Matters

When you are infected it will now kill you within 3 days. You MUST find a cure for your infection. It will persist through death. If you do not find a cure it will kill you. Chewing glass no longer represents a cure. Beehives can be made once the schematic is found. Tree stumps in the world have a chance to drop honey combs which can be crafted into honey to lower infections. This zombie apocalypse is very real and very dangerous.

Too Much Too Soon

Loot has undergone a complete rebalance (and may again in future versions) so that you are not swimming in loot early game. Scavenging and exploring now matters as you hunt for the best weapons and tools. Loot lists have been readjusted so they make more sense to what you would find in them.


From My Cold Dead Hands

In the ongoing quest to preserve what we love about 7 Days, we have readded some pulled game mechanics. Parts for guns are as they were with each firearm having specific parts you need to find to assemble a weapon like frames, handles and cylinders. More returns to former mechanics loved by many is ongoing for future updates.

Progression that means Progressing

Levelling has been slowed down quite a bit to give the old way of doing things more prominence. You need to get out there and work those quests and use those weapons. All main attributes are now Player Level dependent. Perks have been rebalanced so as not to give the appearance of a character becoming Superman by Perk 5 of everything.


Progression becomes way more exciting with the addition of unlockable recipes for every Action Skill. Every 20 levels of a skill will offer an unlock of a tool and weapon to that specific skill. So as you level and increase your Action Skills you will learn more recipes from the skill you are perfecting.


Actions Speak Louder than Perks

Action Skills have returned. Along with Quality you will receive a slight bonus in stats every time you level an Action Skill. This is Learn by Doing. Use axes and picks to level Construction, Bows to level Archery, Blades to level.... well Blades. You can keep track of your Action Skills progress on the skills screen.


Quality Control

Quality has been returned to 7 Days to Die thanks to wOOkie nOOkie and his coding genius. Each tool and weapon now has a quality level. 1-1000.


Each 20th level is considered next tier and every single item has had stats attached to them so that finding new weapons and tools is no longer a boring process. Loot is exciting again! Find level 72 pickaxe, but know there are better out there. This will promote leveling as well as scavenging.


But beware. You will need to increase your main Construction Skill because every repair will cost you 100 Quality Points. Every 20 levels of Construction Skill will drop that by 20 points. So Construction Level 20 will drop the penalty to 80 QP. Const Level 40 will drop it to 60 QP Loss and so on. Save old or found tools to reduce this quality hit early on using the combine feature in the workbench mentioned above.

Better Watch That Weapon Boy

Along with Quality returning we have Degradation returning as well! Thanks to wOOkie nOOkie your weapon and tool will now degrade by 100 Quality Levels each time you repair it at the start.


On top of this we've taken care of any mods that are in your item or weapon. If when repairing a weapon the quality reduction results in a lose of a mod slot any mod in that lost slot will be placed in the players inventory. Be careful to have a spare slot though as a full bag and inventory will result in the mod falling on the floor!


So how do you salvage this? By leveling Construction Tools. Each 20th level of Construction Tools after level 20 reduces that number by 20. So level 21 in Const Tools you will lose 80 Durability and so on. A true progression system.


The Home You Have Always Dreamed Of

Ravenhearst likes to pride itself on being a builders dream mod. We have added dozens of new deco items for you to craft and decorate with, a number of new player storage options, movie posters you can collect, art you can collect, TV's, holiday items, playable radios and record players, streamer logos and flags as well as made previously unavailable vanilla deco items accessible for crafting in our Decor Table. We are constantly adding new items as well.


Apart from over 50 new deco blocks i have also created several new block placeholders for poi makers. From new corpses to arcade and slot machines to miscellaneous trash decos like bullets and blood and liquor bottles and posters and potted plants, new mail box and trash can placeholders, now POI builders who wish to make RH specific pois can design them with variety in mind. (edited)[4:51 PM]

Film Buff

You will find many collectible posters in the world, ranging from movies to TV shows to art pieces. The selection is ever changing ad growing and fit perfectly in the basement of your shelter!


Backpacks

The backpack perk is now gone .In its place are backpacks that you can find in the world that unlocks three slots at a time to your inventory. These can be found in dressers, semis and other clothing related loot spots.


The Journal

We have introduced a quest based player journal that will take you on a questline all while teaching you the basic added mechanics of Ravenhearst. If you complete all the chapters of this journal you will receive exclusive recipes to craft some pretty cool items. The journal is not meant to be rushed through, rather it is meant to compliment your journey so do not worry too much about finishing it immediately.


Starvation

Food and water have undergone a major rework. Food values have been rebalanced, new food added, animals rebalanced for their meat yields and now they give red or white meat. Water is also now contaminated and you will need to build a water filtration unit to decontaminate it before you can drink it safely.

POI Wonderland


Our dev Sinder has put in overtime to update and redesign all of your favorite pois from Compo Pack, including adding quite a few new pois from some of the best poi makers in the community. The world is fuller than ever!


You Have Some Red On Ya

Zombies come in many forms. We have added additional looks to zombies. Higher tiered zombies will sound different so you can tell them apart. Night Terrors make their return as well, with favorites such as The Butcher, The Prisoner and the Mechanic haunting the nights and preparing to drink your blood.

Complex Crafting

Ravenhearst has always been about more realistic crafting and this version is no exception. At start you are given a Personal Workbench. This is your hub for all things crafting. The backpack has very limited recipes, just the absolute basics. You will need to carry this table with you. It can be picked up easily by destroying it.
We have added workbenches and stations such as the Farm Table, the Armor Bench, The Ammunition Table, The Water Filtration Unit, Survival Campfire, Mechanic Bench, Research Table and the Decor Table, all with its own uses and recipes. This will help you find what you are looking for better and also spice up that basement work area.


Along with the stations, there are complex recipes such as tool heads for crafting tools, molds for forge crafting and vehicle parts. Vanilla recipes have all been changed to reflect new materials such as screws, tarps, twine and recipes like concrete and cobblestone have been made more complex.


Vehicular Homicide

We have reworked how vehicles are made completely. You will need to find engine parts and more from harvesting vehicles with the crowbar. There is now an Mechanic Bench and those are used to construct parts. You will have to build chassis from scratch using parts like car seats, alternators, sparkplugs and more.


We have also added over a dozen new vehicles for you to collect such as community favorites from bdubya like the Box Truck and Jeep as well as Snufkins extremely popular server vehicles! All of these vehicles have their own unique assemblies and parts and are locked behind schematics you must find in the world.

Barnes and Noble? Where!

All schematics now scrap into Knowledge Points, which can be used with Ink found in the world in the Research Desk to craft any missing recipes and perk books.


There is also a set of limited edition novels you can find in the world made by Sinder that scraps into some paper for you to use. True collectors may find value in finding all of the novels left in the world. Some book stores or Research Facilities may have remnants of working Research Desks so make sure to search all of them.


Radiation

You will notice green smoke filled areas on your journey. This represents a Tier 5 POI that is radiated.
There is no way to explore these without a hazmat suit, which can then be upgraded to an armored hazmat suit. Inside you will find military crates and chests that house end game weapons, tools, schematics and resources that can not be found in normal areas. Do not tackle these pois too early though. They are extremely dangerous.

You can support development of my mods and give us a hand with our medical bills and supplies by donating through the PayPal link below.

For those who may not wish to donate money we have an Amazon wish list setup with specific medical, PC and streaming items that are needed.


Direct Single Contribution

https://www.paypal.me/FrankCirabisiJr

Patreon
Patreon https://www.patreon.com/ravenhearstmod

Contribute Directly to Test and Dev Servers. Donations appear as credits to our servers

https://www.g-portal.com/int/donate/777068cc8ccb58e78e811d076375b277/jaxteller718

Our Amazon Wish List is full of medical supplies we are in constant need of.

https://www.amazon.com/hz/wishlist/ls/MNAMWQEDKXMR

Message me or shortypants1976 if you contribute directly.

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